Welcome![Sign In][Sign Up]
Location:
Search - directx 9

Search list

[OtherManagedDirectX9KickStartGraphicsandGameProgramming

Description: 受控DirectX® 9初学:图形和游戏程序设计-Managed DirectX ® 9 Kick Start: Graphics and Game Programming
Platform: | Size: 1361920 | Author: ddy | Hits:

[Video Capturemmwrite

Description: 功能列表= mmwrite(文件名,选择... ...) mmwrite是能写的AVI,WMV,的WMA,ASF文件。对于AVI文件,您可以选择从现有的编解码器压缩的音频和视频流。 对于WMV,WMA和ASF的编码默认为16位的Windows Media 9率为44100Hz立体声为98%质量的音频和Windows媒体视频9 98 质量。质量可以指定音频和视频。 环绕声,似乎只与AVI和多通道编码不支持。编写任何其他文件类型不支持。本使用Windows的DirectX基础设施,以便其他操作系统是出于运气。 输入:     文件名:这一定是第一个参数,并指定文件名写。     影片结构:视频结构相匹配的mmread输出。在最低限度,必须有4个领域的“框架”,“时代”,“高度”和“宽度”。该“框架”字段必须是一个结构与一个字段数组“的CDATA”的原始框架,它包含由彩色编码的数据宽度高度(3)UINT8s。钍-function list = mmwrite(filename,...options...) mmwrite is able to write AVI,WMV,WMA,ASF files. For AVI files you can choose from the available codecs to compress the audio and video streams. For WMV,WMA and ASF the encoding defaults to Windows Media 9 44100Hz 16bit stereo 98 quality for the audio and Windows Media 9 Video with 98 quality. The quality can be specified for both audio and video. Surround sound only seems to work with AVI and multi-pass encoding is not supported. Writing any other file type is not supported. This uses Windows DirectX infrastructure, so other OSs are out of luck. INPUT: filename: This must be the first parameter and specifies the filename to write. video structure: The video structure matches the output of mmread. At a minimum it must have 4 fields "frames", "times", "height" and "width". The "frames" field must be a struct array with a field "cdata" that contains the raw frame data encoded as height by width by color(3) as UINT8s. Th
Platform: | Size: 113664 | Author: zaaa | Hits:

[Multimedia DevelopDirectSound

Description: DirectSound,可以同时播放几个声音文件,但必需安装DirectX SDK,我选择的是DirectX SDK 9.0,-DirectSound, can play several audio files, but necessary to install DirectX SDK, I chose the DirectX SDK 9.0,
Platform: | Size: 3072 | Author: 张建龙 | Hits:

[Game Program20081122163528

Description: DirectX 7 3D DIM立即模式源码示例(包含9个源码) -DirectX 7 3D DIM immediate mode source sample (including nine source)
Platform: | Size: 634880 | Author: hongxing | Hits:

[DirextXdirectxchaptersamples

Description: directx游戏编程第5,6,7,9,11,12章节的示例的代码,周国庆陈洪冯人果编著,有些章节的示例源代码有错误所以就不上传了,修复了零碎的错误后上传。-directx game programming the first code sample chapters 5,6,7,9,11,12, Zhou Guoqing Feng Chen Hong who compiled the results, and some sections of the sample source code has an error so I will not upload, fix errors in fragmented After the upload.
Platform: | Size: 1370112 | Author: zm | Hits:

[OpenGL programSG

Description: A list with some examples of graphic project using directx or opengl (ogl). Graphics Programming with Direct X 9 Module I and -A list with some examples of graphic project using directx or opengl (ogl). Graphics Programming with Direct X 9 Module I and II
Platform: | Size: 160768 | Author: delia | Hits:

[DirextX04.Billboard

Description: 一个简单的 D3D 轴向布告板 实现。 使用的是 DirectX sdk 9 。 能熟悉 d3d的 一些api.-A simple bulletin board to achieve axial D3D. Use the DirectX sdk 9. To be familiar with some of d3d api.
Platform: | Size: 736256 | Author: 小强 | Hits:

[DirextX09.Edge

Description: 一个d3d shader 的实现 使用 HLSL语言。 使用 DirectX sdk 9.0 ,能熟悉 可编程管线的过程,熟悉 VS和ps -The implementation uses a d3d shader HLSL language. Using the DirectX sdk 9.0, can be familiar with the programmable pipeline process, familiar with the VS and ps
Platform: | Size: 3772416 | Author: 小强 | Hits:

[DirextX06.NormalMap

Description: 一个 法线纹理的应用,使用Directx sdk 9.0 .用来进行 凹凸贴图 。-The application of a normal texture, use Directx sdk 9.0. Used for bump mapping.
Platform: | Size: 373760 | Author: 小强 | Hits:

[DirextXdirectshow-Development-Guide

Description: 本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用。 本书内容丰富,条理清晰,实用性强。适合广大的流媒体应用开发人员,以及对Windows平台上多媒体处理感兴趣的编程爱好者学习、参考。 -directshow Development Guide
Platform: | Size: 31698944 | Author: 杨浦 | Hits:

[DirextX3DProgramming_DirectX9

Description: 翁云兵翻译的《3D游戏程序设计入门(DirectX® 9.0)》,对于3D游戏编程初学者有非常大的意义,很多人因此走上游戏编程道路-Wengyun Bing translation of " 3D Game Programming Starter (DirectX ® 9.0)" , for 3D game programming for beginners with a very large sense, a lot of people took to the road game programming
Platform: | Size: 4327424 | Author: stough | Hits:

[Multimedia DevelopAudioBox

Description: 基于directx 的音频播放器,DXSDK为9.0,高版本请下载相应的windows SDK,总体还可以。初学者看代码的例子。-Directx-based audio player, DXSDK 9.0, higher version, download the appropriate windows SDK, the whole can. Beginners to see the code example.
Platform: | Size: 51200 | Author: 杨久敏 | Hits:

[VC/MFCDirectShow

Description: 本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用。-Book is modeled on the DirectX SDK version 9.0, covering almost all aspects of using DirectShow C++ programming on the Windows platform. The book is divided into four parts. Part 1 details the basics of DirectShow. Part 2 focuses on the development of the Filter DirectShow application development, including the very popular audio and video capture, digital camera support, such as non-linear editing applications. Part 3-depth analysis of some typical DirectShow SDK provides the source code. Part 4 combination of personal development practices through case studies and open-source analysis, further information on the practical application of the DirectShow.
Platform: | Size: 31709184 | Author: cth1 | Hits:

[Multimedia DevelopTVideoGrabber

Description: TVideoGrabber 是一款通用的视频捕捉和媒体播放组件,可用于 C#、VB、C++、Delphi、C++Builder 和 ActiveX-compatible 开发工具。软件功能强大,使用简单,可捕获来自 Firewire (IEEE1394)、DV摄像机、USB摄像头、电视卡、视频播放设备等的视频和音频信号,并保存为 AVI、ASF、WAV、MP3、MPEG2等格式文件。同时带有DV机控制,电视卡转台功能。 在录制视频的基础上,更可实现视频拼接、分割和格式转换功能。 软件内置播放器,可直接播放录制完成的多媒体文件,并提供基本的播放控制。 经测试,该版本没有功能限制。 - TVideoGrabber Video SDK version : v8.2 build 8.2.1.7 date : February 9, 2010 status : Cracked by DarkRapt0r system req. : Windows 7/Vista/XP/MCE/2003 server/2000/ME/98 DirectX runtime 9.0c or higher home page : http://www.datastead.com alt. home page : http://www.delphicity.com contact : contact@datastead.com support : support@datastead.com purchase : http://www.datastead.com/vidgrab/order.htm INSTALL : Read the "intall.txt" located in the folder of this package corresponding to the development tool used. ------- HELP : the help files are located in the "Help" folder of this package. ---- - use "TVideoGrabber.chm" on all platforms, including Windows 7 and Windows Vista - use "VidGrab.hlp" on earlier platforms (the content is the same)
Platform: | Size: 27890688 | Author: guanjunduan | Hits:

[3D GraphicDirectx3D-10-advanced-topics

Description: Directx 10 3D 蚔牁晤最旮僅抻坰菴9梒埭鎢-09_Directx3D詢撰翋枙__.exe-Directx 10 3D game programming depth exploration of the source-09_Directx3D Chapter 9 Advanced Topics __.exe
Platform: | Size: 16308224 | Author: whk | Hits:

[Video CaptureDirectShow

Description: 從DirectX SDK 9.0b 單獨取出DirectXShow:安裝SDK後,可參考C:\DirectShow\Capture目錄下AMCap例子的設置,主要如下: 1、 project->setting,在c++選項卡,分類->Preprocess附加包含路徑 C:\DirectShow\BaseClasses。 2、 link選項卡,分類->general對像/庫模塊: C:\DirectShow\BaseClasses\Debug_Unicode\strmbasd.lib quartz.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib ole32.lib winmm.lib msacm32.lib olepro32.lib oleaut32.lib advapi32.lib uuid.lib strmiids.lib; 3、 Link選項卡,分類->input附加庫路徑 C:\DirectShow\Lib 4、stdafx.h 中包含頭文件#include <DShow.h>,若要捕捉圖片,還要#include "Qedit.h" -Remove from the DirectX SDK 9.0b alone DirectXShow: After installing SDK, refer to the C: \ DirectShow \ Capture directory AMCap setting examples, mainly as follows: 1, project-> setting, in c++ tab, Category-> Preprocess additional include path           C: \ DirectShow \ BaseClasses. 2, link tab, classification-> general object/library modules:           C: \ DirectShow \ BaseClasses \ Debug_Unicode \ strmbasd.lib quartz.lib           kernel32.lib user32.lib gdi32.lib comdlg32.lib ole32.lib winmm.lib msacm32.lib           olepro32.lib oleaut32.lib advapi32.lib uuid.lib strmiids.lib 3, Link tab, Category-> input additional library path C: \ DirectShow \ Lib 4, stdafx.h contains header files# include <DShow.h>, to capture images, but also# include "Qedit.h"
Platform: | Size: 16156672 | Author: 黃聖雄 | Hits:

[Other GamesLittle_小朋友齊打交

Description: 小朋友齊打交2(Little Fighter 2,縮寫:LF2)是小朋友齊打交的續集,於1.9版時期曾被改名為小鬥士二,但現時2.0版都沿用原名,理由似乎是原名早已深入民心。 背景該遊戲系列由香港中文大學計算機科學系學生Marti Wong(小熊)及Starsky Wong(浩然)合力開發,共分兩作,分別為《小朋友齊打交》(Little Fighter,LF1)及《小朋友齊打交2》(Little Fighter 2,LF2),主要以Visual C#與DirectX程式庫編寫。(Little Fighter 2 (Little Fighter 2, abbreviation: LF2) is a small fighter sequel to version 1.9 has been renamed as the period of little fighter two, but the 2 edition follows the old, reason seems to be already thorough popular name. The background of the game series by the computer science department of Chinese University Hong Kong student Marti Wong (cubs) and Starsky Wong (Hao Ran) jointly developed, is divided into two, respectively "little fighter" (Little Fighter, LF1) and "little Fighter 2" (Little Fighter 2, LF2), mainly Visual C# and DirectX library to write.)
Platform: | Size: 474112 | Author: 人人列 | Hits:

[DirextXDirectShow开发指南

Description: 本书以DirectX SDK 9.0版为蓝本,涉及的内容几乎涵盖了在Windows平台上使 用DirectShow进行C++编码的方方面面。全书共分4个部分。第1部分详细介绍了 DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow 应用程序的开发,包括目前非常流行的如音视频采集、数码摄像机的支持、非线性 编辑等应用。第3部深入分析了DirectShow SDK提供的部分典型源代码例子。第 4部分结合作者个人的一些开发实践,通过案例和开放源码分析,进一步介绍 DirectShow的实务应用。(This book is based on the 9 version of DirectX SDK and covers almost all of the contents on the Windows platform Use DirectShow for all aspects of C++ coding. The whole book is divided into 4 parts. The first section describes in detail The basic knowledge of DirectShow. The second part focuses on the development of Filter, and DirectShow Application development, including the current very popular audio and video acquisition, digital video camera support, nonlinear Editors and other applications. The third part deeply analyzes some typical source code examples provided by DirectShow SDK. No. The 4 part, in combination with some of the author's personal development practice, is further introduced through the case and open source analysis. The practical application of DirectShow.)
Platform: | Size: 31685632 | Author: henrylau | Hits:

[OtherCommodore 64 PC Emulator

Description: Content: CCS64 - software emulator of the Commodore 64 computer. Requirements: - Windows 98/ME/2000/XP/Vista with DirectX v9.0 or later - Pentium processor or better - 16 Mb of internal memory or more - SVGA graphics or better Emulation of the CPU is cycle-exact and considers all strange side-effects (99.9% CPU 6510, MMU 82S100).
Platform: | Size: 2706876 | Author: SergeX31 | Hits:
« 1 2 ... 28 29 30 31 32 33»

CodeBus www.codebus.net